Bart Louwers

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A lot has changed, we have pulled in the maplibre-gl-js shaders. Please open a new PR or issue if this is till relevant.

@dieterdreist Can you provide a reproduction?

Could you try out the Metal pre-release: https://github.com/maplibre/maplibre-native/issues/1609 ?

A rendering backend that uses Metal-cpp directly is under development. Progress can be tracked here: https://github.com/orgs/maplibre/projects/8

We now have a pre-release out with Metal support. Testers needed. Please see: https://github.com/maplibre/maplibre-native/issues/1609

I spoke with @JonasVautherin and I think I remember he said there are not really any disadvantages having it as a separate project. So for now I recommend using Ramani...

Please try the new 6.0.0 release that uses Metal and open a new issue if this continues to be a problem.

Navigation is out of scope for MapLibre GL Native (in this repo) currently. Please use the the repo @wipfli linked or https://github.com/maplibre/maplibre-navigation-ios for iOS.

Please see the proposals below for the design of the upcoming Metal support: - https://github.com/maplibre/maplibre-native/blob/main/design-proposals/2022-10-27-rendering-modularization.md - https://github.com/maplibre/maplibre-native/blob/main/design-proposals/2022-11-29-metal-port.md A team of graphics engineers is implementing this approach right now in favour...

We went with MapLibre GL Native for macOS for now.