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[BUG, ERROR] Add "precision: 'lowp/mediump/highp'" to renderer
There is a memory allocation error that prevents materials / shaders being drawn on Apple devices and firefox browsers. Gets fixed when adding
precision: 'lowp'
or
precision: 'mediump'
or
precision: 'highp'
to the renderer definition.
What pages are showing this error? I'll take a look, although I don't have any apple hardware.
Closing as I believe this is an upstream error - if anyone else can reproduce this, please report it to three.js or Apple.