tyrquake
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Libretro port of Tyrquake (Quake 1 engine)
Logs give me this message. What version of the pack file do I need to have? Does it support Steam and GOG versions? [INFO] [Content]: Updating firmware status for: "D:\emulators\retroarch64\cores\tyrquake_libretro.dll"...
Quake from Steam version(https://steamdb.info/depot/2311/) not loading. - Correct folder dir (id1/pak0.pak etc.) - Latest core f627174746989eaab940adc623b6a92a051c0c0b v0.62 - d11/vulkan/gl - RetroArch 1.9.5 - Windows 10 However PAK from [Shareware](http://buildbot.libretro.com/assets/cores/Quake/Quake%20%28Shareware%29.zip) is...
Hi `libretro/tyrquake`! This is a one-off automatically generated pull request from LGTM.com :robot:. You might have heard that we’ve integrated LGTM’s underlying CodeQL analysis engine natively into GitHub. The result...
When I run tyrquake on retroarch (MacOS) it seems to only use software rending rather than opengl rendering, evne though my retroarch video renderer is set to 'gl'. Any option...
7403e25681e085b8ee80d56c9aefc5d0bd1ad4bd had the unfortunate side effect of breaking the invert y axis setting. The patch below restores it. ``` diff --git a/common/libretro_core_options.h b/common/libretro_core_options.h index 06974f6..1694bcf 100644 --- a/common/libretro_core_options.h +++ b/common/libretro_core_options.h...
version 0.70 is out now https://disenchant.net/tyrquake with lots of improvements. Anyone thinking about upgrade this port?
Refactors
Similar to how a .m3u file works, a file that points at paths to pak files would be very advantageous for play map packs and other mods and loading them...
Hi there, This core is showing a strange framerate behaviour. Some background information: -I am running RetroArch on KMS/DRM and on Wayland, in both cases with VSYNC ON and max_swapchan...
Hello, the current version of Tyrquake (v.062) running on Retroarch v1.9.8 raises the following error when selecting "New Game": HOST ERROR: SV_WRITESOUNDNUM: UNKNOWN PROTOCOL VERSION (-34232865) The game ran before...