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xbr-lv3.glsl doesn't compile

Open FunkyFr3sh opened this issue 3 years ago • 3 comments

ERROR: 0:238: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:239: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:240: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:247: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:248: '=' : cannot convert from '3-component vector of float' to '4-component vector of float' ERROR: 0:249: '=' : cannot convert from '3-component vector of float' to '4-component vector of float'

FunkyFr3sh avatar Mar 14 '22 03:03 FunkyFr3sh

Does this one treat you any better? https://pastebin.com/KXjp7AE7

hizzlekizzle avatar Mar 14 '22 14:03 hizzlekizzle

Yes, that fixed the problem. But is the shader actually working properly for you? Doesn't look right to me

FunkyFr3sh avatar Mar 14 '22 21:03 FunkyFr3sh

looks identical between that version and the one in the repo on my end.

hizzlekizzle avatar Mar 14 '22 22:03 hizzlekizzle