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Timing issue?

Open jswagner opened this issue 11 years ago • 1 comments

Earlier tonight, I tried Apogee's Crystal Caves. At the mine map (where you first start walking around), pressing and holding left or right moves the character at the correct speed, but after about a second, the character's walk speed seems to be halved (the rest of the game is unaffected).

This occurs on Arch Linux using stable RetroArch ('retroarch-git', with drivers built from the 'libretro-super-git', both of which were rebuilt and re-tested before submitting this). No configuration file is used. This did not reproduce on dosbox 0.74 or SVN (also just rebuilt before submitting this).


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jswagner avatar Feb 08 '14 09:02 jswagner

Since we're using libco to wrap around the emulator I guess this just means the emulator is taking more that a frame long to return. It might be better if you can adjust the cycles value to match your system, that's available on newer builds.

andres-asm avatar Jan 13 '15 00:01 andres-asm