SkyWarsForPE
                                
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                        Current list of Issues and confirmed bugs.
Please read this message before creating another issue.
For the past few weeks, rewrite branch has been merged into master branch, but the branch is not carefully tested and extremely unstable at this moment. These are the list of checks and todo list
Gameplay:
- [x] From the player to join the arena. [Cages, checks, spawn pedestals, players count]
- [x] From the state where arena countdown timer to start.
- [x] From the state where arena countdown cancelled due to insufficient players.
- [x] From the state where arena starts to cages removal.
- [x] Arena starts to arena stop.
- [x] When the player gets killed in game. [Including all types of death events]
- [x] When the player left the game.
- [x] When the player wins the game.
- [x] When the player dies and gets changed into a spectator.
Core:
- [x] Fixes the issue with Panel & Creating arenas.
- [x] Cages are not customizable enough for end-user
- [x] Finalize the "localization files" [Or translation files to make it simpler]
- [x] Commands for the spectators.
- [ ] Implements some missing information when creating an arena.
- [x] Team mode, finalize the code where I didn't finish D:
Planned features:
- [x] Implement "Chat spying" so that server owners can know what their players messaged in arena.
- [x] Implement "Kits" for the game.
- [x] Re-implement team mode for 2v2, 3v3 and so on.
Final notes
If you're having an issue, please comment in this here so I could manage them easily. Its not that hard isn't?
why command-execute do not work, example - givemoney %p 300 after the match, the team is not executed and the player does not receive a money reward! fix to command?
Oh, well team mode is not available for now, but I do assume that the command didn't work. Will check the code for a fix.
I don't know if you have this down, your message checklist is confusing. But when a player dies they will be invis, even when the game ends.
When I won a game/killed someone, it didn't give me the kill/win in /sw stats, but it gives me the deaths/lose point.
Well I am rewriting the whole thing over again, the current version is very very very complicated I must say. Most of these bugs will be gone after the rewriting process is finished
[Asynchronous Worker #1 thread/CRITICAL]: RuntimeException: "Directory name must not be empty." (EXCEPTION) in "plugins/SkyWarsForPE_dev-78.phar/src/larryTheCoder/arena/api/task/CompressionAsyncTask" at line 77 [15:45:13] [Asynchronous Worker #1 thread/CRITICAL]: #0 plugins/SkyWarsForPE_dev-78.phar/src/larryTheCoder/arena/api/task/CompressionAsyncTask(77): RecursiveDirectoryIterator->__construct(string[0] ) [15:45:13] [Asynchronous Worker #1 thread/CRITICAL]: #1 plugins/SkyWarsForPE_dev-78.phar/src/larryTheCoder/arena/api/task/CompressionAsyncTask(59): larryTheCoder\arena\api\task\CompressionAsyncTask->compressFile(string[36] /home/TestServer/worlds/SkyWarsForPE, string[72] /home/TestServer/plugin_data/SkyWarsForPE/arenas/worlds/SkyWarsForPE.zip) [15:45:13] [Asynchronous Worker #1 thread/CRITICAL]: #2 src/pocketmine/scheduler/AsyncTask(84): larryTheCoder\arena\api\task\CompressionAsyncTask->onRun() [15:45:13] [Asynchronous Worker #1 thread/CRITICAL]: #3 (): pocketmine\scheduler\AsyncTask->run()
At Server Start
In the last update when i make arena and go to setup spawn when i setup the last spawn it get me internal server error why?
Arena cant be enabled any way i try fix it :(
The arena config file can be edited in arenas folder in plugin data path. This is how i configure the arenas
I am rewriting the Form menu now, it is estimated to be done in a week so be prepared >:D
I have a small problem. When the game starts all chests are empty but they fill up at the next refill. Sadly only a few chests are actually refiled then. It seems like the plugin isnt recognizing the chests.
Oh well, I will try to patch it when I have the time
Oh well, I will try to patch it when I have the time
Have you had any success fixing it?