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Simple Boids programmed in Rust, using Bevy

💻 🦀 rusty-boids 🐟 🐦

Using Rust and the Bevy game engine to make a simple boids simulation.

This is the first time I've messed around with the ECS architecture after watching a few cool talks about it.

This is also the first time in a while that I've touched Rust. It's all spaghetti code 🍝

Some Goals Right Now:

  • Make the simulation faster through GPU compute ~~(DONE) parallel/concurrent code.~~
    • Or replace Bevy's Renderer as I don't need all that power. I can just keep the ECS.
  • Add killing between the creature groups.
  • Add more parameters to tweak around.