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Import Source game content into Source 2

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I import my csgo models to cs2 and got all of the vmdl files, but all of those are ERROR and nothing in the model ![pic1](https://github.com/kristiker/source1import/assets/52035089/77b9c096-25bc-4e67-8565-d8f280205a06) ![pic2](https://github.com/kristiker/source1import/assets/52035089/cbe62f10-e5f5-4af2-b4e1-6ad12bda573f)

if a vmt contains comments in russian, or possibly any other non latin character, it fails

For some reason when converting VMF to VMAP the walls are missing ![image](https://github.com/kristiker/source1import/assets/55302963/fb5bb137-16b4-42e1-b816-b766f06ae682)

When converting sky textures, I get these messages: Searching for .vmt files... missing sky face: materials\skybox\legacy_faces\docks_hdrbk.pfm missing sky face: materials\skybox\legacy_faces\docks_hdrdn.pfm missing sky face: materials\skybox\legacy_faces\docks_hdrft.pfm missing sky face: materials\skybox\legacy_faces\docks_hdrlf.pfm missing sky...

In cs2 they are brighter, with the dark AO spots removed and with less colors. Brightness can be increased with vtex, so it is fast, but other manipulations need to...

enhancement
materials

How? https://developer.valvesoftware.com/wiki/Detail_props

enhancement

I think animation parameters in complex and others work on the whole _material_ (so all the maps). S1import currently only supports $frame (albedo). https://github.com/kristiker/source1import/blob/43d1009e86298599f5cef67dcb6bb2d75d56200a/utils/dev/.todo.txt#L52-L63

enhancement
materials

The orange towers in de_dust2 look different with [high gpu](https://developer.valvesoftware.com/wiki/Material_optimization#:~:text=do%3A%C2%A0Presumably%20more%3F-,Conditional%20Statements%20Based%20on%20Graphics%20Settings,-%5Bedit%5D) settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and...

enhancement
materials