koreader-base
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Base framework offering a Lua scriptable environment for creating document readers
This should hopefully better deal with the quirks of the Android API, especially as far as MT is concerned. Requires https://github.com/koreader/koreader/pull/9463 to not horribly break. - - - This change...
* remove soft-float arm32 variant * use `LINUX_ARCH` for cross compilation (supported are `arm` and `arm64`) * if `LINUX_ARCH` is not `arm` or `arm64` we assume native compilation. It should...
Needs: https://github.com/koreader/koreader/pull/9143 Fixes: [#8872](https://github.com/koreader/koreader/issues/8872) Adjust image colors for pocketbook color devices to supply brighter image colors. Make it a config option to we can adjust it to a sensible default...
See https://github.com/koreader/virdevenv/pull/80 For https://github.com/koreader/koreader-base/issues/1486 Android is for next week. --- This change is [](https://reviewable.io/reviews/koreader/koreader-base/1487)
This implementation enables night mode with inkview. Opening pictures in night mode will result in inverted pictures. But reading works fine.    --- This change is [](https://reviewable.io/reviews/koreader/koreader-base/1453)
Hi all, If a device has multiple input fds each of which is conforming to the MT B protocol you end up with clobbering of MT slots. For example, if...
Reverse engineered the `epdc.ko` driver yesterday, so this is mostly infodump. Today @EastEriq accidentally discovered that PB631 is an NTX board, which finally paints the full picture of what goes...
It has a few fancy things (NEON and VFPv4) - SDK API needs to be bumped from API14 to API21 (that's easy and doesn't affect other builds: we can have...
They killed autoconf (and the people rejoiced!), so this may be quirky on some platforms. Also, probably breaks win32 build for sure. --- This change is [](https://reviewable.io/reviews/koreader/koreader-base/832)
For Wayland type stuff where they seem to have the odd concept that a window will think it's 800x600 even though it's displayed at 1600x1200 (or whatever). Unless I'm overlooking...