libhand-public
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HandRender Window "display nothing"
hello, I compiled this modified libhand successfully. However, when I execute the ./pose_designer and choose the scene spec file in hand_model_no_arm/ , it outputs the following messages:
[DotSceneLoader] Parsing dotScene file with version 1.0.1 Mesh: Loading hand.mesh. Skeleton: Loading hand.skeleton mesh file = hand.mesh WARNING: the mesh 'hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. Set material skin for hand [DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /home/zp/zhangpeng/toolpacks/ogre_src_v1-8-1/OgreMain/src/OgreMesh.cpp (line 240) no camera :-(
meanwhile The "HandRenderer Window" display nothing Could you give some advise to help me to solve these problems? Thanks.
Hi, I'm sorry for the trouble. But, I'm not sure what's wrong. It works on my system, most of those errors are normal. Maybe try loading a different hand mesh and see what happens? I get the exact same errors (but I see a hand in the HandRender Window). The only difference is that I get [DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /var/tmp/portage/dev-games/ogre-1.9.0-r1/work/ogre-1.9.0/OgreMain/src/OgreMesh.cpp (line 191) Maybe you could try with Ogre 1.9.0-r1? That might be the problem? Hope this helps! If you're able to solve this please let me know and I will apply the fix!
I tried Ogre 1.9.0 and got the following error [DotSceneLoader] Error loading an entity because OGRE EXCEPTION(2:InvalidParametersException): Index out of bounds. in Mesh::getSubMesh at /build/buildd/ogre-1.9-1.9.0+dfsg1/OgreMain/src/OgreMesh.cpp (line 191) A hand was displayed in HandRender Window as jsupancic said. Just for reference.
Ogre 1.9.0-r1 works for me, too! I installed Ogre 1.9.0-r1 and now all models work fine except "hand_model". Thanks for all the help.