MinecraftC
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Can't launch or build
So, i tried building, that did not work(i will say something about that), and then I've thought "you know what, lets get the prebuilt", i downloaded the prebuilt one, and this is the error i get(after getting every dll for it): The application could not start properly (0xc000007b). Click OK to close the application.
The building for me just fails with these errors:

It appears that header is only available on ~high-dpi devices~ windows 8 or later, try commenting it out as a temporary fix
I did exactly that, but now I get 9 errors

Changed NAN to 0, but now, from 9 errors it goes up to 20

That's odd, it should be defined in <math.h>, what version of windows & pc specs are you using
specs: Intel Core i5-2415M 8GB of ram Intel hd graphics 3000 os:Windows 7 x64(with visual c++ 2010 express installed, and llvm aswell)
Here try replacing Windows.bat with this
mkdir Output
cd BuildScripts
clang ^
../MinecraftC/*.c ^
../MinecraftC/GUI/*.c ^
../MinecraftC/Level/*.c ^
../MinecraftC/Level/Generator/*.c ^
../MinecraftC/Level/Tile/*.c ^
../MinecraftC/Level/Generator/Noise/*.c ^
../MinecraftC/Particle/*.c ^
../MinecraftC/Physics/*.c ^
../MinecraftC/Player/*.c ^
../MinecraftC/Render/*.c ^
../MinecraftC/Render/Texture/*.c ^
../MinecraftC/Utilities/*.c ^
../Resources/MinecraftC.res ^
-I ../Include ^
-L ../Libraries ^
-D _CRT_SECURE_NO_WARNINGS ^
-std=c11 ^
-lShell32.lib ^
-lSetupapi.lib ^
-lOle32.lib ^
-lUser32.lib ^
-lGdi32.lib ^
-lWinmm.lib ^
-lOleAut32.lib ^
-lImm32.lib ^
-lVersion.lib ^
-lAdvapi32.lib ^
-lShcore.lib ^
-lSDL2main.lib ^
-lSDL2-static.lib ^
-lOpengl32.lib ^
-lGlu32.lib ^
-Xlinker /subsystem:windows ^
-Xlinker /NODEFAULTLIB:MSVCRT ^
-o ../Output/MinecraftC.exe
After fixing a few more errors, I get 2 more errors:

add #include <math.h> to the top of each file there's an error in and let me know if that works
It did not fix the link errors.
Okay, when I get the time I'll setup a Windows 7 VM to see if I can replicate the issue.
Closing since there's been a huge refactor, if the issue persists please reopen
Yeah, so now when i tried i get this error:
