Plugin.Maui.Audio
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Plugin.Maui.Audio provides the ability to play audio inside a .NET MAUI application
Hi I'd like to implement a feature in my App where it stops a recording automatically when it is getting silent. I don't need a perfect solution. But is there...
Silence detection implementation for Windows and Android. A `DetectSilenceAsync` should be fired after starting recording audio. The `DetectSilenceAsync` task is completed when silence is detected. A silence is when the...
And determine what we want to do with that. * Give people options to interrupt already running audio? * Always stop audio for our audio? * Play our audio together...
In my mobile app, I need a short sound to play when I tap a button. And I need as good precision as possible, that is, as short latency between...
CurrentPosition sometimes jumps on Android.. This is not an issue that is caused by this library: https://issuetracker.google.com/issues/36907697?pli=1 Since this library implements all interfaces for, play, pause, stop and seek, it...
When trying to play a file from stream, this exception occurs: `Java.IO.IOException: 'Prepare failed.: status=0x1'` Not entirely sure what to do regarding this.
``` var audioPlayer = AudioManager.Current.CreatePlayer(stream); Console.WriteLine(audioPlayer.Duration); // 0 Console.WriteLine(audioPlayer.CurrentPosition); // 0 audioPlayer.Play(); // ... Console.WriteLine(audioPlayer.Duration); // 8.35... Console.WriteLine(audioPlayer.CurrentPosition); // 1.57... ``` AudioPlayer Duration and CurrentPosition properties always return 0 until...
Currently, the `AudioSource` is only available after the recorder `StopAsync`. It doesn't work for the case if I want to handle the recording data in real-time. I'm wonder if it's...
Is this possible without starting and stopping the recording?
Hello, I am currently working with the Plugin.Maui.Audio plugin in a .NET MAUI application and have encountered a few queries regarding the audio format used by the plugin. Audio Format:...