jdonald

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@mairead has already gotten the rigged hand rendering in Chrome for Android, so my suggestions here may not be essential. Nonetheless, here are a few general hints for anyone attempting...

Thanks for reading through the forum thread. It's great to hear there's support in the works for both GLES2 and software-only rendering. If you've refactored everything to now compile on...

> For example, are the hand/bone basis matrices mirrored/flipped somehow for left vs. right hands? Well, there is this note in the API regarding Hand::basis() : * Note: Since the...

This does seem like quite a bit of work to get around limitations of a spec that was sketched out but not really vetted months ago. Even if we resolve...

Oh I see. The number of output channels is a limitation of the plugin interface, and would be there regardless of how we map our path tree aliases. Oh well,...

I encountered the same problem where the i386 stubs-32.h was getting referenced when trying to cross-compile for armhf. I was able to get past it by modifying `build_gecko.rs` with something...