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.Anim export failing to load in Maya
Exported .anim files from Smash Forge are failing to import into Maya with the error message: "Unrecognized file type." They are also failing to load in Unity.
Did it work in earlier versions of Forge?
This is not a Smash Forge issue, to import anim files you have to go to Window -> Add Ons in Maya and enable the animImportExport module.
Possibly a duplicate of #294
Getting the same error, he's the log from Maya:
file -import -type "animImport" -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "testanim" -options "targetTime=4;copies=1;option=replace;pictures=0;connect=0;" -pr -importFrameRate true -importTimeRange "override" "D:/Models/Characters/Lucas/testanim.anim";
// Error: Nothing is selected for anim curve import. //
@KingTremolo
I got it to work.
The animations export, you can't directly import in Maya and expect it to work.
- Import the .dae
- Select the bones (and you have to unfold all the items from the list, one bone by one) and the meshes ONLY (no extra lights/cameras/wtv), then you can import the animation.
- You need to select "override source" for basically every import option.
- You also need to unselect "use namespaces", Sometimes only...i haven't quite figured out that part yet.
- Then export as FBX.
For it the animation to work in Unity: Reconfigure the bones as "humanoid", (the left and right hand fingers need to be reassigned in the configuration), then enforce T-Pose. Should be good to go.
Best of luck