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Full Inspector supercharges Unity's inspector

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I would love to be able to use unity's [Rich Text](http://docs.unity3d.com/Manual/StyledText.html) available for the editor attributes that change text, I was able to easily support this in the InspectorButtonAttribute, but...

When applying InspectorMarginAttribute to an array, the list loses it's foldout button in the inspector.

Add inspector support for multidimensional arrays, such as `char[,]`. For the moment, `char[][]` can be used instead. This issue replaces issues #14 and #15.

This is just input regarding `NonSerialized`. `[NonSerialized]` is currently handled by Unity to prevent a field from being serialized using the _internal Unity serializer_, and I think it should be...