Jacob Dufault
                                            Jacob Dufault
                                        
                                    I'm having trouble reproducing when I convert the code so I can compile it. This is what I tested with: ``` c# using FullInspector; using UnityEngine; [CreateAssetMenu] public class Propagation...
This should be doable due to a refactoring I'm working on now (via the targets flag). I'll try and get it in for the next update.
Unfortunately it's probably a ways away, as the refactoring discussed above didn't end up panning out.
The current build on [access](https://jacobdufault.github.io/fullinspector/access/) has basic (not complete) multi-edit support.
Are you using a build from Access? I recall fixing some serializing issues with BaseObject references.
I'll add additional generated bindings to do this, so both `BaseBehavior` and `BaseBehaviour` are available.
Can you also post the BaseBehavior type that this error occurred on?
Sorry, I'm a bit confused now. Can you post to code you used for the type that caused the error? For example, the code that is integrating with Full Inspector.
Are both machines on the same version of Unity? If so, can you send me an email? I'll send you the current FI build so we can make sure it's...
What about something like ``` c# interface IFacadeDefaultValueProvider { object GetDefaultValue(MemberInfo member); } ```