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Support place2dTexture nodes

Open ziriax opened this issue 7 years ago • 1 comments

This might be difficult since glTF doesn't have a notion of this, meaning we should bake the UV transformations in the UV coordinates...

ziriax avatar Sep 07 '18 20:09 ziriax

There does seem to be an extension to support transforming textures: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform

Please also note that there's been some discussion on the rotations it applies and whether it's inverted or not. So if you get wrong results it might be related: https://github.com/KhronosGroup/glTF/issues/1563

BigRoy avatar Sep 10 '19 09:09 BigRoy