Igor Zavoychinskiy
Igor Zavoychinskiy
Good to know. Thanks!
How do you spawn it? Could you please try reproducing it in a pristine game? I tried to spawn HECS2 in kerbals inventory - it worked just fine. But my...
Well, bad news. After `1.8` release I had to significantly refactor the way of making part snapshots. And one of the compromises was providing `null` proto vessel to the snapshot...
The error comes from: ``` 191206T222857.539 [ERROR] [KSPDev.GUIUtils.GuiActionsList.ExecutePendingGuiActions] GUI action failed: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.VesselExtensions.GetModules[T] (Vessel vessel) [0x000a0] in :0 at...
At this moment I don't have spare time to investigate it. Given it's about a debug functionality, we can live with it as long the game is not crashing (it...
Thanks for looking into it! I'll try to find a workaround. As of " checking something that should not happen", well, the whole KIS is something that should not have...
This actually needs moe UX design. When EVA kerbal is active, we can open only the inventories that are in range, which is OK. Opening all the inventories on the...
I need logs to investigate this issue. A definitive list of steps to reproduce the issue would be the most helpful. KIS is a reliable mod that worked well for...
Another option could be shifting cable attach anchor relative to the head's CoM. In this case gravity force will eventually calm down the head.
A new interface for the new parts is in general a good idea but it's not feasible until the whole mod is refactored. For now the only way to implement...