Ryan C. Gordon
Ryan C. Gordon
> How is there risk to making it so you can drag a window without it pausing a program? This thread lists multiple problems and potential future incompatibilities.
> one person decides to drag or resize their window, and the whole session dies, pissing off all of the players trying to play. What happens to the other players...
> is getting blamed for it and/or being told my port sucks because of something out of my control. I wrote one of the first UDP implementations for Duke3D back...
(I just want to reiterate that any program that can't deal with the process being starved of CPU time is fundamentally broken no matter what we do or do not...
> How is this scenario so contentious all of a sudden? The contention I'm discussing here is that people are saying "if my app freezes, [a specific disaster] happens," and...
> And before anyone suggests to just remove window resizing: No one is suggesting that.
Okay, I don't have anything else to add to the discussion of lag generally. I would say start with the hit test API and let's revisit this if it doesn't...
Also mentioned in #5961 ... > Does NOT solve https://github.com/libsdl-org/SDL/issues/5237, because it does not address Android. > > I'm planning to greatly simplify bootstrapping new Android SDL applications, which would...
Does this work solve this issue? #3197
https://github.com/libsdl-org/sdlwiki/pull/243 is merged, is that enough to resolve this issue?