Nikita Shtengauer
Nikita Shtengauer
Check version 4.0.3, there are some more changes related to this.
If deep integration into the library is required, then it is better to simply clone it and change it to suit you. The library's internal mechanisms will not be exposed,...
## Threads For a large amount of async GLCanvas having an independent thread is not good. I can make some kind of shared thread that can be applied to several...
I was planning to add rendering through Vulkan, but due to my lack of experience with it, I put it off for the future. I also thought about DirectX 9/11...
Theoretically, I can also make a kind of WebView from external browsers. Chromium for example uses OpenGL and DirectX to render content.
I tried to start Vulkan integration in openglfx, but faced a lack of knowledge :) Currently OpenGL uses some tricks in some places that I can't imagine how to do...
I don't think there is a simple solution to this problem. ## Why is this happening? To obtain any information about OpenGL, you need to create a context. For example,...
Possible solution is to use [performSelectorOnMainThread](https://developer.apple.com/documentation/objectivec/nsobject/1414900-performselectoronmainthread). This allows some code to be executed in the main thread of the process. AWT uses this function to initialize their API. But it...
Partially implemented in 4.0.4
Now at least example from the official website works.