Hendrik Mans
Hendrik Mans
`limit` is sort of awkward. Maybe the prop should be `amount`?
Maybe such a thing already exists, but also maybe not? The goal is to find a nice JSX API for composing animations -- possibly with the help of the components...
- This could be a file in this repository, or in my `hmans` repository (I would probably link to it from some other projects) - Make sure this is seen...
We should have a dither module that can fade out fragments over time using a dithering technique (as a cheaper alternative to fading materials/particles out with actual transparency.) - https://www.ronja-tutorials.com/post/042-dithering/...
The `Billboard` unit in Shader Composer performs billboarding of the given vertices into screen space, but it always forces the resulting vertices to be aligned with the x and y...
## Summary Input Composer aims to be a powerful, but easy-to use library for handling player input in games, with a support for a wide-range of different devices and device...
The application might want to interact with some of the elements created by r3f-stage, like its OrbitControls (to temporarily disable it, etc.), so let's maybe put things into a store...
See: https://stackoverflow.com/questions/8099979/creating-a-glsl-arrays-of-uniforms https://threejs.org/docs/#api/en/core/Uniform If you've found this issue because you need this feature, please remember that you can author units that have explicit vertex/fragment headers and bodies, so you can...
Maybe through Stitches? Either way, let's save the user from having to do `import "r3f-stage/styles.css"` manually.
The `shader-composer-toybox` package has so far served us as a "catch-all" type package for things that were just too big, or too specific, to be included in the main package's...