Hanno Braun

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I have figured out some minimally invasive solutions for addressing my problems with `BuildSurface` and `TransformObject` for surfaces. You can check out the list of pull requests above for the...

This work has been on pause for a bit, while I was distracted with other projects. But I've resumed it today, and manged to finish the migration of surface geometry...

I just discovered a bug caused by the work here: https://github.com/hannobraun/fornjot/issues/2266 I'm hoping I can ignore it for now and move forward.

I'm currently working on migrating the definition of the surface path out of `HalfEdge` and into the geometry layer. I'm *almost* done. In my opinion, every piece of code that...

So, I thought I had run out of steam today, but apparently not. I found the bug. I said it must be stupid, and [it certainly was](https://github.com/hannobraun/fornjot/commit/8663d6c2c965a0c175af20d90d09ca2d6aa2350e). Good thing is,...

And it's done! All geometry lives in the respective layer, and the object graph is now a purely topographical data structure! Next, I intend to build on that, by cleaning...

[Layers now exist](https://github.com/hannobraun/fornjot/tree/2b8f9fa9be8155770ff72e97572e75cb5f948e1d/crates/fj-core/src/layers). I've implemented them as part of my work on https://github.com/hannobraun/fornjot/issues/2117. It should be relatively straight-forward to implement the layer proposed in the issue description, although the problem...

I've started working on this.

Progress here has been slow, as this issue is more of a side project for me, but work is ongoing. I've defined how validation checks work under the new infrastructure,...

I've been picking up the pace here again this week. See pull requests referenced above for details. Most of the validation checks have been ported to the new validation infrastructure!...