Kevin Hahn
Kevin Hahn
Sure thing, this has a number of different modifications to the inserter options, some of them might need to be modified when flipping a blueprint. ```` 0eNqtlWFvgyAQhv/LfYYG0FrrX2mWRi3ryBQN4LKm8b8P7WK6ip237CPCPe8rd8ddoag62RqlHWRXUGWjLWSHK1h11nk1fHOXVkIGyskaCOi8HlbO5Nq2jXG0kJWDnoDSJ/kJGe/Jr8G5tbIuKqXPtM7LN6UlFXcI0b8QkNopp+TNzLi4HHVXF9J4jSUbBNrG+rBGD9oeFRG4QEZFP7h6oIjVFBqPGBaiRFgK5SFMvB4TLZvZYilhM8mEec2to0pbaZzfmFPEtxcCJ2Vkedvy4SfTtMeHw2yTcrGdAlpVvnezQxMxYGuHtOV/7qevADN9XpQzNFu2t8dWZfDuOUNigl44X3tXmAzyDd/zmCVTFkPKAqc8S9KK4gnJovsw+CbwGIsJJxHdiGE3CRYTdrPDpYT/XzGkOGXxF+WxghZeE/6s07AN+3Av45gaB1t2N0QJfEhjb/bjWCQpiwTz2f0CRelwVg== ```` Here's what...
Same here some documentation would be great. Even some examples would be nice.
Looks good, I would provide some examples for how we annotate classes. Both the class definition, and how we also need to annotate all the functions on a class.
> Took into account your feedback @hahn-kev , is that what you intended? yeah that looks good. I noticed one correction of English when I re-read it. Otherwise it looks...
I believe with your second version would actually function differently. In this case you are redefining the `x` function the second time. Yes this is totally fine in Lua. So...
@Garanas you mention that an import runs every time a projectile is fired. Why is that? Wouldn't it be better to just import it once? Especially if that import always...
ok that makes sense to me about how the blueprints work. But if that's the case then refactoring all our imports won't change that. We could change all blueprints to...
we were just caught out by this, seems strange that it wouldn't default to targeting the commit that triggered the action to execute.
it looks fine for me, firefox 108 windows.
Yikes I just ran into this when I installed Openiddict and it referneced a newer version of the identity model packages, but the Identity openIDConnect was an old version being...