hadashiA

Results 27 issues of hadashiA

VContainer will continue to only for Unity. Recently, however, there have been cases where the nuget package is used together with Unity. For example, Cysharp products have a policy of...

https://docs.unity3d.com/ScriptReference/Build.IUnityLinkerProcessor.html Would this be a mechanical solution to the code strip?

In #367, open generic registers were merged. First of all, I accept the PR proposal as is, but there are some points I would like to reconsider. - Separate RegisterOpenGeneric...

`ISpanParsableParse` cannot be called because Guid is explicily implemented `ISpanParsable`. In #44, so we stopped generate it. However, It can call the `Guid.Parse` implementation by defining `class Proxy where T...

Building with Native AOT actually works for the most part. However, it seems that warnings occur because the compiler does not guarantee the operation. ``` /Users/s24061/dev/MemoryPack/src/MemoryPack.Core/bin/Release/net8.0/MemoryPack.Core.dll : warning IL2104: Assembly...

Currently, SourceGenerator targets most types of VContainer-linked aseembly, but the scope is too broad and wasteful. Perhaps it should only target types marked with `builder.Register` etc. If this change results...

refs: https://github.com/hadashiA/VYaml/pull/99#issuecomment-2131426015