RuntimeAudioImporter
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Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.
At present, my environment is UE 5.2.1, which can be used normally after packing Android, but it cannot play audio in the background of Android. I went to the UE...
So while we have a project Pixel Streaming and can still use the microphone in the project and have the audio be exported to file or buffer to send to...
Hi! Thank you for such an awesome plugin. I want to implement push-to-talk functionality and so want to frequently mute and unmute a recording. I initially used `Start Capture` and...
I compiled your plug-in on a lower version UE4 and fixed some compilation errors, as shown in the figure below  I loaded an MP3 song and output noise, but...
I have been trying to play loaded audio from file & buffers in an Editor Utility Widget. All functionality for importing/exporting is working, but when trying to play the imported...
Great plugin, but I can't get audio occlusion to work with an imported soundwave. Occlusion is working fine for me with a normal soundwave, but not with an imported soundwave....
When using transcode with an intermediate format some quality was lost. Now all transcoding is done from format to format without the need for an intermediate format.
Since 5.3 the Epic Team had added the Windows Audio Session API. But they forgot this 3 functions' return value [StartStream StopStream CloseStream] from the FWasapiStreamManager class in WasapiStreamManager.h. Cause...
hey. I was testing the Pixel Streaming mic capture today, and it is not working! It only captures audio for 0.5-2 seconds and plays that back. Then it keeps playing...
The imported sound went silent when it looped with the beginning loop time set. The output is there so I can track playback time, with and without it the same...