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                        [4.0b6] KEY_MASK_CMD_OR_CTRL in PopupMenu accelerators do not get called
Godot version
4.0b6
System information
Win 10 x64
Issue description
I realize there are problems with accelerators as far back as 3.2; this one seems it would really help cross platform compatibility if it's fixed, hence my reporting it. Apologies if once again I missed this bug reported elsewhere -- seems to happen to me a lot.
If you provide KEY_MASK_CMD_OR_CTRL|KEY_N to an accelerator, it correctly shows it in the list of accelerators on Windows as Ctrl+N. I assume this would also show correctly on Mac as CMD+N. The issue comes when the keys are pressed. It receives KEY_MASK_CTRL|KEY_N, not KEY_CMD_OR_CTRL|KEY_N.
Steps to reproduce
Set a PopupMenu programmatically from GDScript using MASK_CMD_OR_CTRL. Notice it's never called. Switch it to MASK_CTRL. Notice it now works as expected on Windows, but would not work as expected on Mac for example.
Minimal reproduction project
Citing CONTRIBUTING.md
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Uploaded one (edited original post); Ctrl+A and it fails to print "A!". Ctrl+B and it succeeds printing "B!". The menu at the top is also clickable and works as expected.
I didn't bother wasting the time originally as it's specified in the docs that the KEY_MASK_CMD_OR_CTRL isn't to be used... yet it works as intended and solves a cross-platform compatibility issue.... at least half way. Seems a bug to me that it only half works.
cc @bruvzg
I can confirm this issue still exists on v4.2. Is there any workaround for mac users?