godot-csharp-vscode
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Stopping the debugging does not also stop the game
OS/device including version: Fedora 35
Issue description: When you start debugging a project(at least using the Launch option) and stop, the game's process does not get killed or stopped.
I can confirm this bug:
https://imgur.com/Sqosj5i.mp4
launch.json
{
"name": "Launch",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "man-build",
"executable": "/run/media/nonunknown/3a1f3657-ce4a-4ffa-8f65-f41e1dfcaf68/godot/bin/godot.linuxbsd.tools.x86_64.mono",
// See which arguments are available here:
// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
"executableArguments": [
"--path",
"${workspaceRoot}",
"--no-window"
]
}
tasks.json
{
"label": "man-build",
"command": "cd ${workspaceRoot} & dotnet build",
"type": "shell",
}