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App Exits Automatically After Running Multiple Instances on Android Without Error
I am facing a critical issue in my Godot project on Android. Whenever I open multiple instances of the application, the app closes automatically right after running the project. There is no error message or crash log— the app just exits abruptly. It seems like the app is unable to handle more than one instance properly, leading to an immediate closure.
The issue does not appear to be related to any specific bug in the code, as the app works perfectly with a single instance. However, as soon as I try to run multiple instances, the app cuts off and closes without any warning.
This is a major problem because I am developing a multiplayer game, and running multiple instances is crucial for testing and gameplay. Without resolving this issue, it is impossible to proceed with the multiplayer functionality. I would appreciate it if this could be addressed and fixed as soon as possible.