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An Emacs package to get GDScript support and syntax highlighting.

Results 24 emacs-gdscript-mode issues
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Not sure if this is a emacs-gdscript-mode problem or a Godot problem, so sorry in any case. Using with either Godot 3.x or 4.x specially on completion suggestions the editor...

There is a remap of `C-M-h` to `gdscript-mark-defun` but the function itself is missing. I remember it worked at some version, I think if the function was intentionally removed the...

The Emacs package metadata is not consistent between the various source files. This can lead to numerous issues; one in particular is that the Version field is different across various...

The code base would benefit from consistent text file formatting: * Line break style (LF) * No trailing white space * U+0020 SPACE for indentation * etc. These are fundamental...

Using emacs 29.1 and Godot 4.1 on MacOS, configured to use port 6008. eglot connects to the Godot instance, but doesn't do anything - and then times-out after 30 seconds....

This allows users browse the XML documentation which comes along with the engine source code. The feature tries to mimic the workflow when working in the engine editor, pressing F1...

Add `yield` to the list of keywords to `gdscript-ts-mode` so that it used the same face as `gdscript-mode`.

Maybe I am overlooking something here, but running `eglot` doesn't "just work". I have to manually call `eglot` then provide `localhost:6005` which I would not have known if I hadn't...

See https://github.com/purcell/setup-emacs/issues/48.