project-utils
                                
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                        Utilies for working with GDNative projects
GDNative Project Utilities
Automatically creating .gdnlib and .gdns files
This crate autogenerates a .gdnlib file for a crate and .gdns files for all
types that derive NativeClass from a cargo build script.
Example
The following code in the build.rs (or any cargo build script) will
automatically generate the Godot resources when the Rust code changes.
use gdnative_project_utils::*;
fn main() -> Result<(), Box<dyn std::error::Error>>{
    /// directory to scan for Rust files
    let classes = scan_crate("src")?;
    /// generate files inside the Godot project directory
    Generator::new()
        .godot_project_dir("../")
        .build(classes)?;
    Ok(())
}
License
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be licensed under the MIT license, without any additional terms or conditions.