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Adding Transform3D operations - fixes issues/290

Open Hexorg opened this issue 3 years ago • 2 comments

I wanted to get more people's eyes on this. Everything but the linear interpolation unit test works. The problem with linear interpolation is that godot seems to do it differently..? I opened up godot source and I swear I've implemented it the same, yet the engine gives me a different interpolation result for the same inputs.

Hexorg avatar Jun 14 '22 21:06 Hexorg

Ok, so I follow @bluenote10 points, but @Bromeon wanted to maintain backward-compatibility with previous release for now. So I'm calling it translated_global() for now. And in 0.11 I propose to rename translated_global() to translated() and current translated() to translated_local().

Hexorg avatar Jul 27 '22 14:07 Hexorg

Postponed to v0.10.2 🔜

Bromeon avatar Sep 03 '22 11:09 Bromeon

@Hexorg any feedback regarding my suggestions?

Bromeon avatar Oct 01 '22 17:10 Bromeon

bors r+

Bromeon avatar Oct 18 '22 21:10 Bromeon

Build succeeded:

bors[bot] avatar Oct 18 '22 21:10 bors[bot]