gdnative
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Adding Transform3D operations - fixes issues/290
I wanted to get more people's eyes on this. Everything but the linear interpolation unit test works. The problem with linear interpolation is that godot seems to do it differently..? I opened up godot source and I swear I've implemented it the same, yet the engine gives me a different interpolation result for the same inputs.
Ok, so I follow @bluenote10 points, but @Bromeon wanted to maintain backward-compatibility with previous release for now. So I'm calling it translated_global() for now. And in 0.11 I propose to rename translated_global() to translated() and current translated() to translated_local().
Postponed to v0.10.2 🔜
@Hexorg any feedback regarding my suggestions?
bors r+