geo
geo copied to clipboard
Geospatial primitives and algorithms for Rust
Should this: https://github.com/georust/geo/blob/5a85dde4ff5d26e03c8ba15261dc8974745eeac8/geo/src/algorithm/polygon_distance_fast_path.rs#L399-L412 Be replaced with: https://github.com/georust/geo/blob/5a85dde4ff5d26e03c8ba15261dc8974745eeac8/geo/src/algorithm/kernels/mod.rs#L14-L25
We talked about this in Discord today. My concern was that newer users may get confused since haversine and Vincenty are both geodesic algorithms, but we have dedicated Geodesic* traits....
I've been using this crate recently for some robotics path planning experiments. I've done similar work using python and shapely, and the fact that this crate offers a lot of...
A new algorithm for triangulating geometries with areas. ```rust pub trait Triangulate { fn triangulate(&self) -> Vec; } impl Triangulate for Polygon { ... } impl Triangulate for MultiPolygon {...
In #480, the notion of adding an alpha hull algorithm came up. Basically, an alpha hull algorithm produces a variety of shapes that meant to fit a set of points...
Discovered while fuzzing. Add this to `src/algorithm/convex_hull/test.rs`: ```rust #[test] fn test_foo() { let line_string = LineString( vec, has two optional, mutually-exclusive features: 1. `pkg_config`, which runs `pkg-config` during the build phase in order to give the linker a better chance of finding `libproj`;...