Ryan Joseph
Ryan Joseph
> > @slouken What's the best way to debug SDL? Can I make a debug build framework so I can at least set breakpoints? I use SDL with Pascal and...
@slouken I got the test project running now (I needed to build the framework from the test project) and I get the same results (see below). So it's going to...
I've never used SDL 3 but I built the framework (I'm on macOS) and now I'm getting some linker errors. Are these functions removed or did I need to configure...
Sorry I used SDL from Pascal so I'm gonna have to update my headers and that will take some time. I'll test this later though and reopen if it's not...
This was the simple example program which was included. Does it not do this on your Windows 10?
in `Cocoa_SwapBuffers ` try using win^.ref.openGLView.setNeedsDisplay_(true) instead of `display` and keep the flush buffers call in `drawRect`. Look at my branch in https://github.com/genericptr/GLPT also if you want. I made so...
I don't use C++ much on macOS but I think you may need to add some additional flags to get c++ 20 support. It's also possible Apple hasn't implemented the...
great that fixed that error. I still get errors but these are probably because I'm using LLVM 16. I think I can download a LLVM 15 version but not sure...
Here's the full output from VSCode. It looks like it may be using mono 6.12.0 from a system framework outside of VSCode. What version is ST using? ``` Starting OmniSharp...
I was already asked to add the current license and it appears to be the same one as the Free pascal compiler itself. What's the problem exactly? I know very...