godot-open-rpg
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Design pawn versions of Godette, Robi, and the porcupine
We need some characters to put on the map and to replace the current ugly arrows for the next version
To make things simpler, I recommend just making a generic "enemy" spritesheet or two instead of specifically the porcupine. This is a common approach for games that have a lot of enemy types and show them on the map instead of as random encounters.
It's not about enemies, it's about having an animal/npc that roams on the map