pandocs
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The single, most comprehensive Game Boy technical reference.
We are currently using PNG versions of the old figures from https://github.com/gbdev/pandocs/tree/master/historical/1995-Jan-28-ATX-GBI It would be cool to have SVGs
> If the current tile is a window tile, the X coordinate for the window tile is used, otherwise the following formula is used to calculate the X coordinate: ((SCX...
We have a couple of formulas in Pan Docs, especially when sound is involved: for example, `X(t) = X(t-1) +/- X(t-1)/2^n` in the "Channel 1 Sweep register" section. I believe...
It is mentioned in passing in the "Scrolling" page that the behavior "depends on SCX % 8", but that's all. The exact behavior is supposedly a little complicated; it could...
If the window is disabled mid-screen via rLCDC and WX+7 lines up with SCX & 7 (the specifics of how to describe this are unclear to me), a pixel with...
See [this thread](https://github.com/gbdev/pandocs/pull/182#discussion_r588308545). The pattern(s) need to be investigated and documented.
"LOW" and "HIGH" are used to refer to signals, but a software developer may not have the necessary background to understand what those mean. They should be at least explained...
Creating SVG diagrams and figures the way we are currently doing is tedious, requires hand-writing SVG/XML code and it's generally a very time consuming operation. I do thing this harms...
We are still using the default favicon provided by mdbook. Anyone's up for designing something related to GB?
HBlank DMA should not be started (write to FF55) during a HBlank period (STAT mode 0). If the transfer's destination address overflows, the transfer stops prematurely. The status of the...