HammerPlusPlus-Issue-Tracker
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Bug and feature request tracker for Hammer++
Proposed label: "bug" ### Short description Hi. So as the title says, when using NVIDIA's DSR the Class Selection list of the Object Proporties window becomes unreadable. My DSR setting...
Hammer++ for TF2, build 8860. 1. Add a material which scales the texture up using $basetexturetransform. 2. Using the Face Edit Sheet, select a face and give it a texture...
Sprites do not show under 3D Flat viewport but other things will show. See attached video: https://user-images.githubusercontent.com/63338919/160755327-97aeda35-018a-4d2e-a179-af2306d86550.mp4
- [hammerplusplus_20220325_205403_1.zip](https://github.com/ficool2/HammerPlusPlus-Issue-Tracker/files/8387059/hammerplusplus_20220325_205403_1.zip) - Description: I was working on my map from time to time as Hammer++ was left open for more than 3 hours, with the scrolling speed moving way...
I was editing vertices in the 2D views (not even clicking-and-dragging sometimes). for some reason, whenever I moused over the 3D view, it thought I was trying to drag around...
was trying to clean up my map's visleaves. at one point, I noticed my portal file wasn't changing. it was showing vis cuts, for example, made by brushes I'd turned...
Last used materials are placed into a palette below the texture browser to allow users to quickly switch materials without manually grabbing the texture from a brush using the texture...
Literal meaning, the H++ will freeze while compiling maps I'm using Compile Pal to compile maps instead of the compile panel of Hammer. Not sure if it causes h++ freeze
When I created the next displacement, I noticed that from the beginning I could not completely paint over it with one texture (video), one of the vertices always remained with...
I don't have any custom Combine Soldier (Textures or Models) in my mod. If you don't include the mapbase one I'm not the only one has this issue, my friend...