Nicolò Santilio
Nicolò Santilio
Hi, thank you for reaching out. Could you please share your Firebase and Facebook OAuth2 configurations? Blur out all the client_id and client_secrets, I just would like to see if...
Ignore the previous message, inspecting the screenshot looks like everything should be configured fine. Could you set a breakpoint on line 291 and share the `auth` variable content? Otherwise just...
Oh so that's why. I'm expecting auth to not be empty since it should contain the Facebook access token. Could you please put a breakpoint here [L403](https://github.com/GodotNuts/GodotFirebase/blob/c2b6a0952fe57c1e1de23e47dcb59344b64a1c23/addons/godot-firebase/auth/auth.gd#L403) and check the...
I'm testing and cannot reproduce the error. Are you sure you are running using the version on `main` branch? Are the facebook id and secret the correct ones?
We don't have our "*official*" guide yet, but basically you can just follow this article since 99% of the stuff that should be configured is not specifically related to our...
> Instead of hitting localhost, what happens if you change it to 127.0.0.1? > > I'm having issues where my firebase emulator cannot be resolved from godot, and changing the...
> Correct, it needs to be mapped in hosts correctly. I just wondered if the user might be having the same issue. As it happened for you, there might be...
Don't know nitter, is there any useful resource about this?
Still hadn't the chance to test Godot 4. Is there any auto-converter or it should be done by hand?
Currently there is not direct support, although I could work on an implementation. Are you using 3.x or 4.x ?