FabGL
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ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
Would be wonderful if FabGL could play animated GIFs from an SD card to VGA or composite. :-) Been looking for something that can do that forever now.
Hi there, Whether in my own code or adjusting your own examples, I can't seem to alter the sample rate the SamplesGenerator uses using the setSampleRate() function. Everything works perfectly...
z80 port address is 16 bit, not 8 I was testing Sinclair emulator and realized that BREAK in BASIC didn't work. My changes fix this. Their code for BREAK is...
Correction for z80 IN / OUT instructions; z80 port address is 16 bit, not 8
Adding a 640x360 doublescan resolution would allow users to have a 720p display with 2x integer scalling while keeping a 1/4 framebuffer. I have added this on my fork, with...
Hi, I write this code: ``` #include "fabgl.h" fabgl::VGA16Controller DisplayController; fabgl::Canvas canvas(&DisplayController); void setup() { DisplayController.begin(); DisplayController.setResolution(SVGA_1280x720_60Hz); //VGA_640x480_60Hz Serial.begin(115200); canvas.setBrushColor(Color::Blue); canvas.clear(); canvas.reset(); } void loop() { canvas.setPenColor(Color::BrightYellow); canvas.drawEllipse(640, 350, 640,...
I'm playing a while with the UTERM2-S that uses the FABGL library. I discovered a very strange issue: My Scrumpel runs at 115200 baud. When doing a hexdump in my...
I have a CRT display with a vertical scan, and the display looks mirrored. Is there a way to fix this? 
Hi, I'm trying a wt32sc01 board ( https://files.seeedstudio.com/products/102991455/WT32-SC01-datasheet.pdf ) that use an ST7796 tft display, 320x480 resolution. I've tried the examples Sprites, making some modification (according with this board): `#define...
A good additional feature is that in the machine configuration the user can choose which graphics card will be emulated (CGA or Hercules).