Amos Wenger

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I'm going through this right now and wondering what the best approach really is. Right now, there's a single Launch endpoint, and butler is responsible for launching games, except when...

Thanks for the detailed report. I think you've identified the source of the problem accurately and the proposed fix seems acceptable. I'm currently reworking the itch/butler interface to make butler...

That's something I want to support at some point, see existing discussions like https://github.com/itchio/butler/issues/34

Hi! Indeed, there was a rewrite of the patcher at some point, then the `apply` command was switched to it on master, then I was recently forced to release a...

(That said, when patching to *another* directory, it seems like `--staging-dir` should not be required, so, yeah, it might be a bug, and I would like to take a look...

It's quite late here, but doing a quick reply just so you're not stuck waiting for hours: > Is there currently a way with Butler to share common data between...

I don't really have access to any ARM machines, so there's no official builds. I know the DragonRuby folks are doing ARM builds of butler though!

BTW the version check error should just be a warning right? It doesn't actually prevent butler from working?

I don't work at itch anymore — I think I remember others making butler builds for arm64, so it should be possible!

While that is a pretty non-user-friendly error (it shouldn't show the `*errors.errorString` part most probably), there's security implications in telling a potential attacker that the game they're trying to push...