Fabio Arnold

Results 15 comments of Fabio Arnold

SDL 2.0.18 added `preciseX` and `preciseY` to the scroll event.

Thank you for providing exact steps to reproduce the black workspace issue! Here's some rough info I quickly gathered on how SDL provides access to native fullscreen mode on macOS:...

Hi, I also needed this feature to render Rive animation files. They use clip paths extensively. So implemented it in my for fork of nanovg: https://github.com/fabioarnold/nanovg-zig/pull/13 Here's a short demo:...

Well, the shebang specifies /bin/bash. But I'm open to suggestions on how to make the build script compatible.

Interesting solution to this problem. 😅 And it can lead to situations like this: ![zoom](https://fabioware.com/files/gorilla-zoom.png) I think we either have to generate more buildings or don't zoom and move the...

Thanks! These look like floating point precision issues. Some tiles look like their coordinates are off by one. This will be very hard for me to reproduce. Sadly, I don't...

I added a bias to the tilemap shader in #6 and deployed this change to https://zeroman.space. Can you please try again? And don't forget to clear your cache.

Ok, I increased the bias. Can you please try again?

One last try: I resized the tileset to a power of two.

Ah, sorry. I just deployed a version that handles touch on the title screen.