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HDRI Lighting is not being applied. My mesh is just a simple white base material.

Open futuremotiondev opened this issue 1 year ago • 0 comments

Describe the bug When I drag and drop a HDRI to the window after loading my mesh, the HDRI appears, but it doesn't affect the lighting in any way.

f3d_aOJ7KLtBIX

To Reproduce Steps to reproduce the behavior:

  1. Open the .obj file I've attached.
  2. Press H in F3D and enable both HDRI options.
  3. Drag an HDRI to the window to load it.
  4. Notice that the lighting has not changed nor does the mesh respond to the new HDRI.

Expected behavior I expected the lighting to be reflected in the rendered display.

System Information:

  • OS: Windows 10 Pro x64 22H2 (OS Build 19045.4355)
  • GPU and GPU driver: RTX 2080TI, 552.22 Studio Driver

F3D Information Paste the content of f3d --version:

F3D 2.4.0

F3D - A fast and minimalist 3D viewer
Version: 2.4.0.
Build date: 2024-04-03 14:39:50.
Build system: Windows 64-bits.
Compiler: MSVC 19.38.33135.0.
External rendering module: ON.
Raytracing module: ON.
VTK version: 9.3.0-2200-g1312f8a726 (date: 20240312).
Copyright (C) 2019-2021 Kitware SAS.
Copyright (C) 2021-2024 Michael Migliore, Mathieu Westphal.
License BSD-3-Clause.
By Michael Migliore, Mathieu Westphal and Joachim Pouderoux.

Additional context Here's a screen recording:

https://github.com/f3d-app/f3d/assets/33441569/acf608e3-61b9-412d-a604-e9498bc1b681

futuremotiondev avatar Apr 28 '24 00:04 futuremotiondev