SysDVR
                                
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                        [Help] mac m1 error T_T
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Where is the traffic jam? Read all and proceed.net6, ffmpeg, sdl2 After installation is completed From the terminal in the sysdvr folder, The following error occurs when executing the dotnet sysdvr-client.dll usb command: What should I do? I've been trying all week, but it doesn't work out.
What is the error message?
test@testui-MacBookAir SysDVR-Client % dotnet sysdvr-client.dll usb SysDVR-Client - 5.3 by exelix https://github.com/exelix11/SysDVR
System.DllNotFoundException: Unable to load shared library 'avcodec.58.dylib' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libavcodec.58.dylib, 0x0001): Library not loaded: /opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib
Referenced from: /Users/test/Downloads/SysDVR-Client/libavcodec.58.dylib
Reason: tried: '/opt/homebrew/Cellar/ffmpeg/5.0.1/lib/libswresample.4.dylib' (no such file), '/usr/local/lib/libswresample.4.dylib' (no such file), '/usr/lib/libswresample.4.dylib' (no such file)
at System.Runtime.InteropServices.NativeLibrary.LoadByName(String libraryName, QCallAssembly callingAssembly, Boolean hasDllImportSearchPathFlag, UInt32 dllImportSearchPathFlag, Boolean throwOnError)
at System.Runtime.InteropServices.NativeLibrary.LoadLibraryByName(String libraryName, Assembly assembly, Nullable1 searchPath, Boolean throwOnError) at System.Runtime.InteropServices.NativeLibrary.Load(String libraryName, Assembly assembly, Nullable1 searchPath)
at FFmpeg.AutoGen.Native.NativeLibraryLoader.MapMac(String libraryName, Assembly assembly, Nullable`1 dllImportSearchPath)
at System.Runtime.InteropServices.NativeLibrary.LoadLibraryCallbackStub(String libraryName, Assembly assembly, Boolean hasDllImportSearchPathFlags, UInt32 dllImportSearchPathFlags)
at FFmpeg.AutoGen.ffmpeg.avcodec_find_decoder(AVCodecID id)
at SysDVR.Client.Player.Player.InitDecoder(Boolean hwAcc)
at SysDVR.Client.Player.Player..ctor(PlayerManager owner, Boolean hwAcc, String codecName, String scaleQuality)
at SysDVR.Client.Player.PlayerManager..ctor(Boolean HasVideo, Boolean HasAudio, Boolean hwAcc, String codecName, String quality)
at SysDVR.Client.Program.InnerMain(String[] args)
at SysDVR.Client.Program.Main(String[] args)
Setup information
- PC OS: [mac m1]
- Console firmware [e.g. 10.0.0]
- Custom firmware name and version Atmo
- SysDVR version 5.3
Additional context Add any other context about the problem here.
That's been fixed in master but not released yet cause i kept on delaying, you can download a build from github actions which should work.
See also the old closed issues about the m1
I just released version 5.3.1 which should fix this issue, try it and let me know if it works
Oh, it's working. It's working well. Thank you very much for the quick version up! I hope you always have a good day.
It works well. It works well in the new version without setting it up. It's just a bug or a home button, adjust the sound or brightness, and go back to the game, and there's no sound in the mac. I'm doing it again by restarting the program. Is this a bug? Is there nothing we can do? Please understand the wrong grammar because it's a translator
Idk maybe it's a mac specific problem or it was just a fluke, seems to work fine on my end.
It runs very well, but there is no sound when connecting from tcp (WiFi), is it normal? Sound comes out when connecting to USB
Sometimes it can happen, just try again. If you always get this issue check if you see any error in the terminal window and post it here.
When connecting to Wi-Fi, the game is running well, but there is still no sound. (I initialized the Mac today and only installed sysdvr first.) I don't know. I attach the terminal message when I run it. It's running well and there's no soundT_
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