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ButtonToAxis - unclear UI

Open shauleiz opened this issue 9 years ago • 5 comments

Please look at this picture: image I did not find it intuitive that buttons 1 and 3 correspond to axis Y and that 2 and 4 to X.

shauleiz avatar Jan 01 '16 21:01 shauleiz

How, would you have done it instead? Button to Axis was kinda meant for WASD (movement) to joypad axis movement and usually Y is up/down and X is left/right.

Maybe the dropboxes could be like this instead: __Y X___X __Y

Or just add text (-x, +x, -y, +y) under those boxes.

Osjur avatar Jan 01 '16 23:01 Osjur

The layout reflects that of the WASD keys and the arrow keys. But yeah, they should probably be labelled.

evilC avatar Jan 01 '16 23:01 evilC

I am not a "Gamer" so I did not have this intuition. I would expect the UI to reflect the fact that Button B1 is associated with Axis A1 upper limit and B1 with A1 lower limit

Something like this: image

shauleiz avatar Jan 02 '16 08:01 shauleiz

What are people's thoughts on this? Seems like a workable solution to me.

evilC avatar Jan 02 '16 14:01 evilC

I'd just add x/y labels for the boxes and maybe place them like Osjur suggested.

mclang avatar Mar 15 '16 07:03 mclang