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ButtonToAxis - unclear UI
Please look at this picture:
I did not find it intuitive that buttons 1 and 3 correspond to axis Y and that 2 and 4 to X.
How, would you have done it instead? Button to Axis was kinda meant for WASD (movement) to joypad axis movement and usually Y is up/down and X is left/right.
Maybe the dropboxes could be like this instead: __Y X___X __Y
Or just add text (-x, +x, -y, +y) under those boxes.
The layout reflects that of the WASD keys and the arrow keys. But yeah, they should probably be labelled.
I am not a "Gamer" so I did not have this intuition. I would expect the UI to reflect the fact that Button B1 is associated with Axis A1 upper limit and B1 with A1 lower limit
Something like this:

What are people's thoughts on this? Seems like a workable solution to me.
I'd just add x/y labels for the boxes and maybe place them like Osjur suggested.