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Pathfinding library for rust

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Hi, I have been looking a library for nearest path algorithms, I was suggested with this one. Something I'm not able to found, and is info about graphs, I'm thinking...

An attempt to upgrade `pathfinding` to version 4 results in a severe performance regression in Dijkstra's algorithm for [rapidquilt](https://github.com/openSUSE/rapidquilt). I have reference setup (based on an actual real-world case), where...

In order to realize SIMD or GPU Support as a feature, is it possible to implement algorithms using crates like nalgebra and candle?