elm-playground
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Create pictures, animations, and games with Elm!
Hi! I noticed, that the transformation order is ignored and always defaulting to the order translate-rotate-scale. But transformations are not commutative, leading to different results depending on order, so they...
This could be a nice example to add to the library (and possibly to https://elm-lang.org/examples)
This "tree interactive animation" could be a nice example for the elm-playground as it is written with few lines of codes and generate a nice visual effect. Disclaimer: I am...
The return types of `picture`, `animation`, and `game` are pretty intense for newcomers, particularly those not super comfortable with advanced type signatures. Additionally, they are hard-coded with internal types which...
now there is only `spin`, `wave`, and `zigzag`, but if you would like to make some more advanced games, add physics, animations, particles, you need to know `delta` from previous...
It seems like the gif-file is reloaded and re-downloaded on every single frame, so we can only ever see the first frame in the gif. The network tab in chrome...
Fixing a small typo in the README.
Hi, I like the simplicity of `elm-playground` a lot but was bogged down by its coordinate and angle system initially. It will be great if we can show a graphic...
Fix #17
`KeyboardEvent.key` is good for somewhere where you need to type, and `a` is not same as `A`, but for something interactive - as games / visual interactive applications - better...
I think the package could use a `flipHorizontally`/`flipVertically` pair of functions. My use case is flipping an image (otherwise I'd need two versions of the same image, one normal and...