Shawn

Results 192 comments of Shawn

Well, simply put: AIR allowed pixel perfect UI hit detection in at a reasonable cost, without caring about parent bounds or negative margins. Hit areas were as big as they...

Right now both trees are as flat as possible. I can't speak to the internal AIR runtime algorithms. The cousin with the parent higher in the display list would render...

Also of note, the AS3 is doing pixel perfect hit testing, which I can't seem to do for the `MouseRegion` so it's just reacting to the entire bounding box. So...

There is a new package that attempts to solve this problem, by deferring hit-tests to a widget further up the tree, more info here: https://pub.dev/packages/defer_pointer This lets you easily break...

No it does not increase the size of the widget, it just picks a parent widget to do the hit test (wherever you place the handler in the tree). See...

Should be the same idea: ``` SizedBox(width: 100, height: 100, child: Stack(children: [ Positioned.all(-10, child: DeferPointer( child: GestureDetector(onTap: ...)) ])) ``` This btn will appear to flutter as 100px by...

I believe `defer_pointer` should handle this fine, but this is a great example of how you don't have to go very far to immediately run into this issue. Expanding hit...

I have a PR here that adds this Icon, just not quite sure how to wire it up: https://github.com/bitsdojo/bitsdojo_window/pull/22 The PR moves away from SVG, as the line rendering is...

Are we able to enable this effect for all platforms, or is it locked to Android only? Would be quite disappointing if so :'( Many custom UI's that are not...

fwiw, when this was original discussed there did seem to be quite a bit of overlap here and the Restoration API used to restore stateful views when they are killed...