erwincoumans
erwincoumans
The aabb needs to have the collision margin added for collision detection purposes. Typically the margin is supposed to be a very small value, so does it really impact the...
Thanks for working on this! Please let me know if it is ready for merge.
Sorry for not welcoming the contribution, too many issue/PR reports, no team to process it.
Thanks for the contribution, will look at it soon.
Thanks. It is best to just update a single AABB, using the ~~~~~~~~~ world->updateSingleAabb(colObj); ~~~~~~~~~
Here is a suggested fix that automatically updates the AABB when using 'resetBasePositionAndOrientation' and 'resetJointState': https://github.com/bulletphysics/bullet3/pull/3311/commits/0196edd4d2e0cde2de5c8138d5f69df2cea9fce4 Exposing a 'performDiscreteCollisionDetection' would be useful too (it would update all aabb's as well...
Thanks for the contribution. I need to check and deal with some (broken) unit tests, since the behaviour changes.
Thanks Andrea, >> Due to precision loss, sometimes these AABB fails, Could you please provide a small reproduction case that shows the failure? (modify a Bullet example) Will comment on...
Thanks for the PR. There are a lot of changes and I will need to review each of them, not sure if/when I get to this.