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Custom Leaflet TileLayer using WebGL to do operations on and colorize floating-point pixels

Results 25 leaflet.tilelayer.gloperations issues
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Bumps [loader-utils](https://github.com/webpack/loader-utils) from 1.4.0 to 1.4.2. Release notes Sourced from loader-utils's releases. v1.4.2 1.4.2 (2022-11-11) Bug Fixes ReDoS problem (#226) (17cbf8f) v1.4.1 1.4.1 (2022-11-07) Bug Fixes security problem (#220) (4504e34)...

dependencies

Bumps [lodash-es](https://github.com/lodash/lodash) from 4.17.15 to 4.17.21. Commits f299b52 Bump to v4.17.21 c4847eb Improve performance of toNumber, trim and trimEnd on large input strings 3469357 Prevent command injection through _.template's variable...

dependencies

Bumps [minimist](https://github.com/minimistjs/minimist) from 1.2.5 to 1.2.6. Changelog Sourced from minimist's changelog. v1.2.6 - 2022-03-21 Commits test from prototype pollution PR bc8ecee isConstructorOrProto adapted from PR c2b9819 security notice for additional...

dependencies

Bumps [lodash](https://github.com/lodash/lodash) from 4.17.20 to 4.17.21. Commits f299b52 Bump to v4.17.21 c4847eb Improve performance of toNumber, trim and trimEnd on large input strings 3469357 Prevent command injection through _.template's variable...

dependencies

Bumps [json5](https://github.com/json5/json5) from 1.0.1 to 1.0.2. Release notes Sourced from json5's releases. v1.0.2 Fix: Properties with the name __proto__ are added to objects and arrays. (#199) This also fixes a...

dependencies

Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.4. Release notes Sourced from word-wrap's releases. 1.2.4 What's Changed Remove default indent by @​mohd-akram in jonschlinkert/word-wrap#24 🔒fix: CVE 2023 26115 (2) by @​OlafConijn in...

dependencies

Hi, Thanks for this excellent plugin. I have a single-band GeoTIFF file for elevation data. Would it be possible to fetch the file locally and get it to work with...

Hi there, I've got your library going on the https://hirdsexplorer.nz/ website, and it's worked quite well so far. I'd like to be able to update the colormap after every scroll...

The texture atlas used is currently quite large as it is also used to cache tiles for advanced hillshading. Find a better way to cache the tiles and the texture...

Currently using the 8 adjacent tiles to calculate advanced hillshading (3x3 grid). The shadows could stretch more than a tile away which would create artifacts. Ways to address this: -...