inkgd
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Implementation of inkle's Ink in pure GDScript for Godot, with editor support.
Complete conversion to Godot 4.2. It's in pretty good shape and usable, but still a work in progress because I want to take advantage of the new static properties. Will...
**Describe the bug** Calling the continue_story_maximally() method in ink_player.gd (both on the current & godot4 branches) does not concatenate as the description states. It only returns the last rendered line...
**Describe the bug** We are using Panku and Inkgd. Panku has some json files in its addon directory, and it appears once inkgd is added it starts trying to load...
**Describe the bug** I was trying to set up a super basic Ink scene to get started and I kept getting an error spiral. A lot of stuff under story.gd...
In most games, game state that is not handled by Ink itself can change after an ink knot has already been rendered. This can render Ink's story state stale. For...
**Describe the bug** Tries reimporting a json file from the openxr plugin, over and over again - the "reimporting" popup doesn't stop. editor/editor_file_system.cpp:1759 - Error importing 'res://addons/godot-openxr/runtimes.json'. **To Reproduce** Have...
**Describe the bug** It's not possible to change a scene via `get_tree().change_scene_to_file()` with InkPlayer instance in the active scene. **To Reproduce** 1. Run a scene with instantiated and loaded InkPlayer...
**Describe the bug** The script templates are not usable in Godot 4. **To Reproduce** If one wants to create a script, the templates are not shown. **Expected behavior** The templates...
**Describe the bug** get and set variable not working, cannot set and get variable by code **To Reproduce** ``` print(name, " test val : ",_ink_player.get_variable("test_val")) _ink_player.set_variable("test_val","test success") ``` result DialogueManager...
Hi, I'm using inkgd with Godot 4 (using the godot4 branch of inkgd). This works well when I run my project inside Godot and when I export it to a...