Mediapipe4u-plugin
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Add Character Model At Runtime
Comparison Product
No response
Feature Category
Blueprint Support
Feature Description
I want to add Different character at runtime and make it work. so how can i do that? and whenever i activate the half body, it works fine but dont go back to the full bosy tracking. i couldnt find any issue in the blueprint. but its a serious issue. so kindly help me in these two points. thanks in advance
If I understand correctly, switching characters means that the Animation Blueprint (MediaPipeAnimInstance) is loaded dynamically, so you can't simply use the default settings and should manually connect the MediaPipeAnimInstance to the HolisticComponent.
refer this:
https://opensource-labijie-com.translate.goog/Mediapipe4u-plugin/mocap/advance/switch_anim_blueprint.html?_x_tr_sl=zh-CN&_x_tr_tl=en&_x_tr_hl=zh-CN&_x_tr_pto=wapp
Dont forgot, set ConnectToMediaPipeInLevel to Disabled ( ConnectToMediaPipeInLevel is a property in your animation blueprint)