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Add Character Model At Runtime

Open Amjid1234 opened this issue 1 year ago • 2 comments

Comparison Product

No response

Feature Category

Blueprint Support

Feature Description

I want to add Different character at runtime and make it work. so how can i do that? and whenever i activate the half body, it works fine but dont go back to the full bosy tracking. i couldnt find any issue in the blueprint. but its a serious issue. so kindly help me in these two points. thanks in advance

Amjid1234 avatar May 09 '24 13:05 Amjid1234

If I understand correctly, switching characters means that the Animation Blueprint (MediaPipeAnimInstance) is loaded dynamically, so you can't simply use the default settings and should manually connect the MediaPipeAnimInstance to the HolisticComponent.

refer this:

https://opensource-labijie-com.translate.goog/Mediapipe4u-plugin/mocap/advance/switch_anim_blueprint.html?_x_tr_sl=zh-CN&_x_tr_tl=en&_x_tr_hl=zh-CN&_x_tr_pto=wapp

endink avatar May 12 '24 10:05 endink

Dont forgot, set ConnectToMediaPipeInLevel to Disabled ( ConnectToMediaPipeInLevel is a property in your animation blueprint)

endink avatar May 12 '24 10:05 endink